Jul 29th, 2016
Never
My opinion on the ATF sucks controversy.
Atf 6 For Free Model Roblox Studio
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- I have the script But since I am giving you guys a script can you do a favour and get me this game
- https://www.roblox.com/games/160739078/Need-For-Speed?nl=true
- --Instructions:
- 2. Run any script executer.
- 4. Wait till it starts printing massively.
- 6. CTRL+A on the output then CTRL+C
- 7. Go to studio, new script, paste, remove the elysian/executer outputs on the top.
- 9. Run the game in studio.
- What's 10xCopy? The 10x faster remade version of my old place copier.
- Settings = {
- Copy = true, -- Using this option might cause lag in game but it doesn't remove the game.
- Creator = '001', -- Created by 001 from V3rmillion.net.
- EverythingAnchored = false, -- Anchors every part.
- CopyLightingProperties = true, -- Copy ambient, skybox, timeofday, globalshadows, etc properties from Lighting.
- AllowedClassnames = {'Part','WedgePart','SpawnLocation','UnionOperation','Seat','VehicleSeat','TrussPart'}
- newline = [[
- ]]
- tablecheck = function(t,value) -- Function: tablecheck, Description: checks a table for a value, Variables: table (table), value (string).
- if vvalue then
- end
- return nil
- printFunction = function(str) -- Function: printFunction, Description: Custom print function, Variables: print (string).
- end
- copy = function(children) -- no time to document this,
- if tablecheck(AllowedClassnames, PartClass) then
- printFunction(PartName..'=Instance.new('..PartClass..', Workspace)') -- Instance.new
- if children:IsA'UnionOperation' then
- end
- if children:IsA'Part' or children:IsA'SpawnLocation' or children:IsA'Seat' then
- end
- if children:IsA'Part' or children:IsA'WedgePart' or children:IsA'SpawnLocation' or children:IsA'Seat' then
- end
- local Locked = tostring(children.Locked)
- local Size = children.Size
- local CanCollide = tostring(children.CanCollide)
- local Archivable = tostring(children.Archivable)
- local Transparency = tonumber(children.Transparency)
- local Reflectance = tonumber(children.Reflectance)
- local BrickColor = children.BrickColor
- local fc = PartName..','..Name..','..tostring(Settings.EverythingAnchored)..','..shape..','..upc..','..CanCollide..','..Locked..','..Anchored..','..Archivable..','..formfactor..',{'..tostring(Size)..'},{'..tostring(CFrame)..'},'..tostring(BrickColor)..','..Transparency..','..tostring(Material)..','..Reflectance
- printFunction('ss('..PartName..','..tostring(children.BackSurface)..','..tostring(children.BottomSurface)..','..tostring(children.FrontSurface)..','..tostring(children.LeftSurface)..','..tostring(children.RightSurface)..','..tostring(children.TopSurface)..')')
- if v:IsA'Decal' then
- printFunction('d('..v.Name..','..tonumber(v.Transparency)..','..tostring(v.Texture)..','..tostring(v.Face)..','..tostring(v.Name)..')') -- Decal
- -- For mesh (d): p=part,t=meshid,te=meshtexture,face=size,n=name,ff=meshtype
- printFunction('d('..PartName..','..tostring(v.MeshId)..','..tostring(v.TextureId)..',{'..tostring(v.Scale)..'},'..tostring(v.Name)..','..tostring(v.MeshType)..')') -- Mesh
- end
- end
- c=function(part,name,everythinganchored,shape,usepartcolor,cancollide,locked,anchored,archivable,formfactor,size,cframe,brickcolor,transparency,material,reflectance)
- function tabltostring(tabl)
- for i,v in pairs(tabl) do
- end
- end
- return tonumber(nu)
- if part:IsA'Part' or part:IsA'SpawnLocation' or part:IsA'Seat' then
- end
- part.UsePartColor=usepartcolor
- part.CanCollide=cancollide
- if everythinganchored true then
- else
- end
- if part:IsA'Part' or part:IsA'WedgePart' or part:IsA'SpawnLocation' or part:IsA'Seat' then
- end
- part.Size = Vector3.new(n(size[1]),n(size[2]),n(size[3]))
- part.CFrame = CFrame.new(n(cframe[1]),n(cframe[2]),n(cframe[3]),n(cframe[4]),n(cframe[5]),n(cframe[6]),n(cframe[7]),n(cframe[8]),n(cframe[9]),n(cframe[10]),n(cframe[11]),n(cframe[12]))
- part.Material = material
- part.Reflectance = reflectance
- ]]
- if str:sub(-1)~='n' then str=str..'n' end
- end
- Instance.new('Model',game.Lighting).Name='Copy'
- findLoop2 = function(children) -- Function: findLoop, Description: Just a find loop, Variables: children (Part).
- if tablecheck(AllowedClassnames, v.ClassName) then
- v:Clone().Parent = game.Lighting.Copy
- v.Parent = game.Lighting.Copy
- end
- if v:FindFirstChild'HumanoidRootPart' ~= true then -- Anti player copy.
- end
- end
- wait(2)
- printFunction(line)
- end
- printFunction('d=function(p,t,te,face,n,ff)if type(ff)'string' then me=Instance.new('SpecialMesh',p);me.MeshType=ff;me.MeshId=t;me.TextureId=te;me.Name=n;me.Scale=Vector3.new(face[1],face[2],face[3]); else xx=Instance.new('Decal',p);xx.Texture=te;xx.Transparency=t;xx.Face=face;xx.Name=n;end;end') -- Decal (d) function.
- printFunction('ss=function(p,bs,bz,fs,ls,rs,ts)p.BackSurface=bs;p.BottomSurface=bz;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;end') -- SetSurface (ss) function.
- printFunction('game.Lighting.Ambient = Color3.new('..tostring(game.Lighting.Ambient)..')')
- printFunction('game.Lighting.TimeOfDay = '..tostring(game.Lighting.TimeOfDay)..'')
- printFunction('game.Lighting.Brightness = '..tostring(game.Lighting.Brightness))
- printFunction('game.Lighting.ColorShift_Bottom = Color3.new('..tostring(game.Lighting.ColorShift_Bottom)..')')
- printFunction('game.Lighting.ColorShift_Top = Color3.new('..tostring(game.Lighting.ColorShift_Top)..')')
- printFunction('game.Lighting.GlobalShadows = '..tostring(game.Lighting.GlobalShadows))
- printFunction('game.Lighting.OutdoorAmbient = Color3.new('..tostring(game.Lighting.OutdoorAmbient)..')')
- printFunction('game.Lighting.ShadowColor = Color3.new('..tostring(game.Lighting.ShadowColor)..')')
- printFunction('game.Lighting.FogColor = Color3.new('..tostring(game.Lighting.FogColor)..')')
- printFunction('game.Lighting.FogEnd = '..tostring(game.Lighting.FogEnd))
- printFunction('game.Lighting.FogStart = '..tostring(game.Lighting.FogStart))
- printFunction('game.Lighting.GeographicLatitude = '..tostring(game.Lighting.GeographicLatitude))
- if v:IsA'Sky' then
- printFunction('a=Instance.new('Sky',game.Lighting)')
- printFunction('a.CelestialBodiesShown='..tostring(v.CelestialBodiesShown))
- printFunction('a.SkyboxBk='..tostring(v.SkyboxBk)..'')
- printFunction('a.SkyboxDn='..tostring(v.SkyboxDn)..'')
- printFunction('a.SkyboxFt='..tostring(v.SkyboxFt)..'')
- printFunction('a.SkyboxLf='..tostring(v.SkyboxLf)..'')
- printFunction('a.SkyboxRt='..tostring(v.SkyboxRt)..'')
- printFunction('a.SkyboxUp='..tostring(v.SkyboxUp)..'')
- printFunction('a.StarCount='..tostring(v.StarCount))
- end
- wait(2)
- for i,v in pairs(game.Lighting.Copy:GetChildren()) do
- end
- end
- findLoop(game.Workspace) -- Start the script.