Jul 12th, 2013
These ranged weapon and gear ID’s and Codes can be used for many popular roblox games that allow you to customize your character and obtain various gears. It should be noted that the ranged gear code list contains many different weapons. Simply pick and choose the ones that you like. All the gun related gears can be viewed easily on the table.
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Roblox Half Arm Hacker Game
- --This ROBLOX Script Is Made By The Respected Owners.
- --Script Hidden For Privacy Of The Users. Script Hidden For Privacy Of The Users.
- --Instructions Copy and paste into script builder,
- --Put two names into 'YOURNAME', and 'THE VICTIM' (One of them doesn't have to be you)
- --This Script Makes two players in your game.. Well.. I think its in the title ;D
- ----------------------------------------------------------------------------------------
- function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)
- funcw.Name = zName
- funcw.Part0 = zPart0
- if (zCoco true) then
- funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
- funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
- return funcw
- function fun(n1, n2)
- t1 = game.Players[n1].Character.Torso
- t2.Parent.Humanoid.PlatformStand = true
- ls1 = Instance.new('Weld')
- ls1.Part0 = t1
- ls1.C0 = CFrame.new(-1.5,0,0)
- t1['Right Shoulder']:Remove()
- rs1.Parent = t1
- rs1.Part1 = t1.Parent['Right Arm']
- rs1.Name = 'Right Shoulder'
- ls2 = Instance.new('Weld')
- ls2.Part0 = t2
- ls2.C0 = CFrame.new(-1.5,0,0)
- t2['Right Shoulder']:Remove()
- rs2.Parent = t2
- rs2.Part1 = t2.Parent['Right Arm']
- rs2.Name = 'Right Shoulder'
- lh2 = Instance.new('Weld')
- lh2.Part0 = t2
- lh2.C0 = CFrame.new(-0.5,-2,0)
- t2['Right Hip']:Remove()
- rh2.Parent = t2
- rh2.Part1 = t2.Parent['Right Leg']
- rh2.Name = 'Right Hip'
- d.TopSurface = 0
- d.CanCollide = false
- d.BrickColor = BrickColor.new('Medium stone grey')
- d.Parent = t1
- local dm = Instance.new('SpecialMesh')
- dm.Parent = d
- fWeld('weld',t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
- d2.Parent = t1
- local c = Instance.new('Part')
- c.BottomSurface = 0
- c.BrickColor = BrickColor.new('Pastel brown')
- c.formFactor = 'Custom'
- cm = Instance.new('CylinderMesh')
- a = fWeld('weld',t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
- c2.BrickColor = BrickColor.new('Medium stone grey')
- c2.Parent = t1
- fWeld('weld',c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
- bl.TopSurface = 0
- bl.CanCollide = false
- bl.Shape = 'Ball'
- bl.Size = Vector3.new(1,1,1)
- dm.MeshType = 'Sphere'
- dm.Scale = Vector3.new(1.2,1.2,1.2)
- local br = Instance.new('Part')
- br.BottomSurface = 0
- br.BrickColor = BrickColor.new('Pastel brown')
- br.Parent = t2
- local dm = Instance.new('SpecialMesh')
- dm.Parent = br
- fWeld('weld',t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
- bln.TopSurface = 0
- bln.CanCollide = false
- bln.Parent = t2
- local dm = Instance.new('SpecialMesh')
- dm.Parent = bln
- fWeld('weld',t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
- brn.TopSurface = 0
- brn.CanCollide = false
- brn.Parent = t2
- local dm = Instance.new('SpecialMesh')
- dm.Parent = brn
- fWeld('weld',t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
- lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
- rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
- ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)
- rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)
- ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
- rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
- t1.weldx:Remove()
- we = fWeld('weldx', t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
- n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
- coroutine.resume(coroutine.create(function()
- for i = 1,6 do
- wait()
- we.C1 = we.C1 * CFrame.new(0,0.3,0)
- end
- end))
- fun('YOURNAME', 'THE VICTIM')